kallias
Sorcerer 4
class & level
Half-Elf
race
Runaway Heir
background
Storm Sorcery
sorcerous origin
Chaotic Good
alignment
2700
experience points
5'2" / 112lbs
height & weight
20
age
Agender (he/him).
gender & pronouns
Blond, long, high ponytail.
hair
Blue.
eyes
Pale.
skin
 
stats skills weapons
strength11 (+0)
dexterity15 (+2)
constitution12 (+1)
intelligence13 (+1)
wisdom12 (+1)
charisma17 (+3)
acrobatics+2 ☐
animal handling+1 ☐
arcana+3 ☑
athletics+0 ☐
deception+5 ☑
history+3 ☑
insight+1 ☐
intimidation+3 ☐
investigation+1 ☐
medicine+1 ☐
nature+1 ☐
perception+1 ☐
performance+3 ☐
persuasion+5 ☑
religion+1 ☐
sleight of hand+4 ☑
stealth+4 ☑
survival+1 ☐
passive perception11
weaponDagger
attack bonus+4
damage & type1d4 + 2 / Piercing
bonuses &
saving throws
features & traits
proficiency+2
strength+0 ☐
dexterity+2 ☐
constitution+3 ☑
intelligence+1 ☐
wisdom+1 ☐
charisma+5 ☑
[BACKGROUND] Former Noble.
— You had a noble upbringing. Although you no longer have specific connections, you still look and act the part, and are treated as such. People assume you have the right to be wherever you are, common folk and merchants seek to accommodate you, and other people of high birth take you as a member of the same social sphere.
 
[RACIAL] Darkvision.
— 60ft.
 
[RACIAL] Fey Ancestry.
— Advantage on charmed saves, immune to sleep magic.
 
[SORCERER 1] Sorcery Points.
— 4 per long rest.
 
[SORCERER 3] Metamagic; Subtle Spell.
— Spend 1 sorcery point to cast a spell without somatic or verbal components.
 
[SORCERER 3] Metamagic; Twinned Spell.
— Spend X sorcery points to target two creatures with a single target spell, where X is the spell level.
 
[STORM SORCERY] Tempestuous Magic.
— Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
 
[STORM SORCERY] Wind Speaker.
— The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.
vitality proficiencies
armor class12
initiative+2
speed30ft
max hp23
hit dice4 d6 +4
WEAPONS
 — Dagger
 — Dart
 — Sling
 — Quarterstaff
 — Crossbow, light.
TOOLS
 — Dragonchess Set.
LANGUAGES
 — Common
 — Elvish
 — Halfling
 — Primordial.
equipment
— Dagger (x3).
— Clothes, fine.
— Signet ring.
— Explorer's Pack.
 — Backpack
 — Bedroll
 — Mess kit
 — Tinderbox
 — Torch (x10)
 — Rations (5 days)
 — Waterskin
 — Rope (50ft)
— Arcane Focus (crystal).
— 15 gold.
spells
stats current slots cantrips
casting abilityCHA
spell save dc13
spell attack bonus6
cantrips
level one4
level two3
Fire Bolt
Mage Hand
Message
Minor Illusion
Prestidigitation
level one level two
Detect Magic
Feather Fall
Mage Armor
Magic Missile
Invisibility
kai
Rogue 5
class & level
Half-Elf
race
Criminal
background
Assassin
rogueish archetype
True Neutral
alignment
6500
experience points
5'5" / 128lbs
height & weight
21
age
Male (he/him).
gender & pronouns
Dark blond, usually in a bun.
hair
!!EYES!!
Blue.
!!SKIN!!
Pale.
 
stats skills weapons
strength16 (+3)
dexterity16 (+3)
constitution12 (+1)
intelligence12 (+1)
wisdom12 (+1)
charisma10 (+0)
acrobatics+9 ☑☑
animal handling+1 ☐☐
arcana+1 ☐☐
athletics+6 ☑☐
deception+3 ☑☐
history+1 ☐☐
insight+4 ☑☐
intimidation+0 ☐☐
investigation+4 ☑☐
medicine+1 ☐☐
nature+1 ☐☐
perception+4 ☑☐
performance+0 ☐☐
persuasion+0 ☐☐
religion+1 ☐☐
sleight of hand+6 ☑☐
stealth+9 ☑☑
survival+1 ☐☐
passive perception14
weaponShortsword
attack bonus+6
damage & type1d6 + 3 / Piercing
bonuses &
saving throws
features & traits
proficiency+3
strength+3 ☐
dexterity+6 ☑
constitution+1 ☐
intelligence+4 ☑
wisdom+1 ☐
charisma+0 ☐
[BACKGROUND] Criminal Contact.
— You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances.
 
[RACIAL] Darkvision.
— 60ft.
 
[RACIAL] Fey Ancestry.
— Advantage on charmed saves, immune to sleep magic.
 
[ROGUE 1] Sneak Attack.
— 3d6 extra damage on attack where you have advantage or another enemy of creature is within 5 ft. (use once/turn).
 
[ROGUE 1] Thieves' Cant.
— Convey secret messages hidden in normal conversation.
 
[ROGUE 2] Cunning Action.
— You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
 
[ROGUE 5] Uncanny Dodge.
— When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
 
[ASSASSIN] Assassinate.
— You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.
 
vitality proficiencies
armor class14
initiative+3
speed30ft
max hp33
hit dice5 d8 +5
WEAPONS
 — Longsword
 — Rapier
 — Shortsword
 — Crossbow, hand
 — Simple weapons.
ARMOR
 — Light.
TOOLS
 — Thieves' Tools
 — Playing Card Set
 — Disguise Kit
 — Poisoner's Tools.
LANGUAGES
 — Common
 — Elvish
 — Infernal.
equipment
— Dagger (x2).
— Shortbow.
— Shortsword.
— Leather armor.
— Clothes, common
— Arrow (x20).
— Burglar's Pack.
 — Backpack
 — Ball bearings (1000)
 — String (10ft)
 — Bell
 — Candle (x5)
 — Crowbar
 — Hammer
 — Piton (x10)
 — Hooded lantern
 — Flask of oil (x2)
 — Rations (5 days)
 — Tinderbox
 — Waterskin
 — Hempen rope (50ft)
— 15 gold.
merrinia "merry" leonis
Bard 1
class & level
Tiefling
race
Entertainer
background
N/A
subclass
Chaotic Neutral
alignment
0
experience points
5'0" / 100lbs
height & weight
21
age
? (they/them).
gender & pronouns
Green-black, fluffy.
hair
Dark pink.
eyes
Pink.
skin
 
stats skills weapons
strength12 (+1)
dexterity14 (+2)
constitution12 (+1)
intelligence10 (+0)
wisdom10 (+0)
charisma17 (+3)
acrobatics+4 ☑
animal handling+2 ☑
arcana+0 ☐
athletics+1 ☐
deception+5 ☑
history+0 ☐
insight+0 ☐
intimidation+3 ☐
investigation+0 ☐
medicine+0 ☐
nature+0 ☐
perception+0 ☐
performance+5 ☑
persuasion+5 ☑
religion+0 ☐
sleight of hand+2 ☐
stealth+2 ☑
survival+0 ☐
passive perception10
weaponRapier
attack bonus+4
damage & type1d8 +2 / Piercing
bonuses &
saving throws
features & traits
proficiency+2
strength+1 ☐
dexterity+4 ☑
constitution+1 ☐
intelligence+0 ☐
wisdom+0 ☐
charisma+5 ☑
[BACKGROUND] By Popular Demand.
— You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
 
[RACIAL] Darkvision.
— 60ft.
 
[RACIAL] Hellish Resistance.
— You have resistance to fire damage.
 
[RACIAL] Infernal Legacy.
— You know the Thaumaturgy cantrip and can cast it once per day.
 
[BARD 1] Bardic Inspiration.
— Inspire another creature with a 1d6 that it can, within the next 10 minutes, add to a d20 roll (use 3 times/long rest).
 
vitality proficiencies
armor class13
initiative+2
speed30ft
max hp9
hit dice1 d8 + 1
WEAPONS
 — Longsword
 — Rapier
 — Crossbow, hand
 — Simple Weapons
ARMOR
 — Light.
TOOLS
 — Disguise Kit
 — Flute
 — Pan Flute
 — Shawm.
LANGUAGES
 — Common
 — Infernal.
equipment
— Dagger.
— Rapier.
— Leather armor.
— Flute.
— Shawm.
— Clothes, costume.
— Entertainer's Pack.
 — Backpack
 — Bedroll
 — Costume (x2)
 — Candle (x5)
 — Rations (5 days)
 — Waterskin
 — Disguise Kit
— 15 gold.
spells
stats current slots cantrips
casting abilityCHA
spell save dc15
spell attack bonus5
cantrips
level one2
Message
Prestidigitation
Thaumaturgy [1 use per day]
level one
Charm Person
Cure Wounds
Speak with Animals
Tasha's Hideous Laughter
merrinia "merry" leonis
Bard 2
class & level
Tiefling
race
Entertainer
background
N/A
subclass
Chaotic Neutral
alignment
300
experience points
5'0" / 100lbs
height & weight
21
age
? (they/them).
gender & pronouns
Green-black, fluffy.
hair
Dark pink.
eyes
Pink.
skin
 
stats skills weapons
strength12 (+1)
dexterity14 (+2)
constitution12 (+1)
intelligence10 (+0)
wisdom10 (+0)
charisma17 (+3)
acrobatics+4 ☑
animal handling+2 ☑
arcana+1 ☐
athletics+3 ☑
deception+5 ☑
history+1 ☐
insight+1 ☐
intimidation+4 ☐
investigation+1 ☐
medicine+1 ☐
nature+1 ☐
perception+1 ☐
performance+5 ☑
persuasion+5 ☑
religion+1 ☐
sleight of hand+3 ☐
stealth+3 ☑
survival+1 ☐
passive perception11
weaponRapier
attack bonus+4
damage & type1d8 +2 / Piercing
bonuses &
saving throws
features & traits
proficiency+2
strength+1 ☐
dexterity+4 ☑
constitution+1 ☐
intelligence+0 ☐
wisdom+0 ☐
charisma+5 ☑
[BACKGROUND] By Popular Demand.
— You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
 
[RACIAL] Darkvision.
— 60ft.
 
[RACIAL] Hellish Resistance.
— You have resistance to fire damage.
 
[RACIAL] Infernal Legacy.
— You know the Thaumaturgy cantrip and can cast it once per day.
 
[BARD 1] Bardic Inspiration.
— Inspire another creature with a 1d6 that it can, within the next 10 minutes, add to a d20 roll (use 3 times/long rest).
 
[BARD 2] Jack of All Trades.
— +1 to ability checks that don't already include your proficiency bonus.
 
[BARD 2] Song of Rest.
— With a song, you and friendly creatures gain 1d6 additional healing at the end of a short rest.
 
vitality proficiencies
armor class13
initiative+2
speed30ft
max hp21
hit dice2 d8 + 2
WEAPONS
 — Longsword
 — Rapier
 — Crossbow, hand
 — Simple Weapons
ARMOR
 — Light.
TOOLS
 — Disguise Kit
 — Flute
 — Pan Flute
 — Shawm.
LANGUAGES
 — Common
 — Infernal.
equipment
— Dagger.
— Rapier.
— Leather armor.
— Flute.
— Shawm.
— Clothes, costume.
— Entertainer's Pack.
 — Backpack
 — Bedroll
 — Costume (x2)
 — Candle (x5)
 — Rations (5 days)
 — Waterskin
 — Disguise Kit
— 15 gold.
spells
stats current slots cantrips
casting abilityCHA
spell save dc15
spell attack bonus5
cantrips
level one3
Message
Prestidigitation
Thaumaturgy [1 use per day]
level one
Charm Person
Cure Wounds
Speak with Animals
Tasha's Hideous Laughter
Thunderwave
merrinia "merry" leonis
Bard 3
class & level
Tiefling
race
Entertainer
background
College of Lore
bard college
Chaotic Neutral
alignment
900
experience points
5'0" / 100lbs
height & weight
21
age
? (they/them).
gender & pronouns
Green-black, fluffy.
hair
Dark pink.
eyes
Pink.
skin
 
stats skills weapons
strength12 (+1)
dexterity14 (+2)
constitution12 (+1)
intelligence10 (+0)
wisdom10 (+0)
charisma17 (+3)
acrobatics+4 ☑☐
animal handling+2 ☑☐
arcana+1 ☐☐
athletics+2 ☐☐
deception+7 ☑☑
history+1 ☐☐
insight+1 ☐☐
intimidation+4 ☐☐
investigation+1 ☐☐
medicine+1 ☐☐
nature+1 ☐☐
perception+2 ☑☐
performance+5 ☑☐
persuasion+7 ☑☑
religion+1 ☐☐
sleight of hand+4 ☑☐
stealth+3 ☑☐
survival+1 ☐☐
passive perception11
weaponRapier
attack bonus+4
damage & type1d8 +2 / Piercing
bonuses &
saving throws
features & traits
proficiency+2
strength+1 ☐
dexterity+4 ☑
constitution+1 ☐
intelligence+0 ☐
wisdom+0 ☐
charisma+5 ☑
[BACKGROUND] By Popular Demand.
— You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
 
[RACIAL] Darkvision.
— 60ft.
 
[RACIAL] Hellish Resistance.
— You have resistance to fire damage.
 
[RACIAL] Infernal Legacy.
— You know the Thaumaturgy cantrip and can cast it once per day.
 
[BARD 1] Bardic Inspiration.
— Inspire another creature with a 1d6 that it can, within the next 10 minutes, add to a d20 roll (use 3 times/long rest).
 
[BARD 2] Jack of All Trades.
— +1 to ability checks that don't already include your proficiency bonus.
 
[BARD 2] Song of Rest.
— With a song, you and friendly creatures gain 1d6 additional healing at the end of a short rest.
 
[COLLEGE OF LORE] Cutting Words.
— Expend a use of Bardic Inspiration to subtract 1d6 from an attack, ability, or damage roll made by a creature within 60 ft.
 
vitality proficiencies
armor class13
initiative+2
speed30ft
max hp15
hit dice3 d8 + 3
WEAPONS
 — Longsword
 — Rapier
 — Crossbow, hand
 — Simple Weapons
ARMOR
 — Light.
TOOLS
 — Disguise Kit
 — Flute
 — Pan Flute
 — Shawm.
LANGUAGES
 — Common
 — Infernal.
equipment
— Dagger.
— Rapier.
— Leather armor.
— Flute.
— Shawm.
— Clothes, costume.
— Entertainer's Pack.
 — Backpack
 — Bedroll
 — Costume (x2)
 — Candle (x5)
 — Rations (5 days)
 — Waterskin
 — Disguise Kit
— 15 gold.
spells
stats current slots cantrips
casting abilityCHA
spell save dc15
spell attack bonus5
cantrips
level one4
level two2
Message
Prestidigitation
Thaumaturgy [1 use per day]
level one level two
Charm Person
Cure Wounds
Speak with Animals
Thunderwave
Shatter
Zone of Truth
merrinia "merry" leonis
Bard 4
class & level
Tiefling
race
Entertainer
background
College of Lore
bard college
Chaotic Neutral
alignment
2700
experience points
5'0" / 100lbs
height & weight
21
age
? (they/them).
gender & pronouns
Green-black, fluffy.
hair
Dark pink.
eyes
Pink.
skin
 
stats skills weapons
strength12 (+1)
dexterity14 (+2)
constitution12 (+1)
intelligence10 (+0)
wisdom10 (+0)
charisma18 (+4)
acrobatics+4 ☑☐
animal handling+2 ☑☐
arcana+1 ☐☐
athletics+3 ☑☐
deception+8 ☑☑
history+1 ☐☐
insight+1 ☐☐
intimidation+4 ☐☐
investigation+1 ☐☐
medicine+1 ☐☐
nature+1 ☐☐
perception+2 ☑☐
performance+6 ☑☐
persuasion+8 ☑☑
religion+1 ☐☐
sleight of hand+4 ☑☐
stealth+3 ☑☐
survival+1 ☐☐
passive perception12
weaponRapier
attack bonus+4
damage & type1d8 +2 / Piercing
bonuses &
saving throws
features & traits
proficiency+2
strength+1 ☐
dexterity+4 ☑
constitution+1 ☐
intelligence+0 ☐
wisdom+0 ☐
charisma+6 ☑
[BACKGROUND] By Popular Demand.
— You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
 
[RACIAL] Darkvision.
— 60ft.
 
[RACIAL] Hellish Resistance.
— You have resistance to fire damage.
 
[RACIAL] Infernal Legacy.
— You know the Thaumaturgy cantrip and can cast it once per day.
 
[BARD 1] Bardic Inspiration.
— Inspire another creature with a 1d6 that it can, within the next 10 minutes, add to a d20 roll (use 3 times/long rest).
 
[BARD 2] Jack of All Trades.
— +1 to ability checks that don't already include your proficiency bonus.
 
[BARD 2] Song of Rest.
— With a song, you and friendly creatures gain 1d6 additional healing at the end of a short rest.
 
[BARD 4] Feat; Actor
— You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
— You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
 
[COLLEGE OF LORE] Cutting Words.
— Expend a use of Bardic Inspiration to subtract 1d6 from an attack, ability, or damage roll made by a creature within 60 ft.
 
vitality proficiencies
armor class13
initiative+2
speed30ft
max hp27
hit dice4 d8 +4
WEAPONS
 — Longsword
 — Rapier
 — Crossbow, hand
 — Simple Weapons
ARMOR
 — Light.
TOOLS
 — Disguise Kit
 — Flute
 — Pan Flute
 — Shawm.
LANGUAGES
 — Common
 — Infernal.
equipment
— Dagger.
— Rapier.
— Leather armor.
— Flute.
— Shawm.
— Clothes, costume.
— Entertainer's Pack.
 — Backpack
 — Bedroll
 — Costume (x2)
 — Candle (x5)
 — Rations (5 days)
 — Waterskin
 — Disguise Kit
— 15 gold.
spells
stats current slots cantrips
casting abilityCHA
spell save dc15
spell attack bonus5
cantrips
level one4
level two3
Message
Prestidigitation
Thaumaturgy [1 use per day]
Vicious Mockery
level one level two
Charm Person
Cure Wounds
Speak with Animals
Thunderwave
Shatter
Suggestion
Zone of Truth