stats |
skills |
weapons |
strength | 12 (+1) |
dexterity | 14 (+2) |
constitution | 12 (+1) |
intelligence | 10 (+0) |
wisdom | 10 (+0) |
charisma | 18 (+4) |
|
acrobatics | +4 ☑☐ |
animal handling | +2 ☑☐ |
arcana | +1 ☐☐ |
athletics | +3 ☑☐ |
deception | +8 ☑☑ |
history | +1 ☐☐ |
insight | +1 ☐☐ |
intimidation | +4 ☐☐ |
investigation | +1 ☐☐ |
medicine | +1 ☐☐ |
nature | +1 ☐☐ |
perception | +2 ☑☐ |
performance | +6 ☑☐ |
persuasion | +8 ☑☑ |
religion | +1 ☐☐ |
sleight of hand | +4 ☑☐ |
stealth | +3 ☑☐ |
survival | +1 ☐☐ |
passive perception | 12 |
|
weapon | Rapier |
attack bonus | +4 |
damage & type | 1d8 +2 / Piercing |
|
bonuses & saving throws |
features & traits |
proficiency | +2 |
strength | +1 ☐ |
dexterity | +4 ☑ |
constitution | +1 ☐ |
intelligence | +0 ☐ |
wisdom | +0 ☐ |
charisma | +6 ☑ |
|
[BACKGROUND] By Popular Demand.
— You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. |
[RACIAL] Darkvision.
— 60ft. |
[RACIAL] Hellish Resistance.
— You have resistance to fire damage. |
[RACIAL] Infernal Legacy.
— You know the Thaumaturgy cantrip and can cast it once per day. |
[BARD 1] Bardic Inspiration.
— Inspire another creature with a 1d6 that it can, within the next 10 minutes, add to a d20 roll (use 3 times/long rest). |
[BARD 2] Jack of All Trades.
— +1 to ability checks that don't already include your proficiency bonus. |
[BARD 2] Song of Rest.
— With a song, you and friendly creatures gain 1d6 additional healing at the end of a short rest. |
[BARD 4] Feat; Actor
— You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person.
— You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked. |
[COLLEGE OF LORE] Cutting Words.
— Expend a use of Bardic Inspiration to subtract 1d6 from an attack, ability, or damage roll made by a creature within 60 ft. |
|
vitality |
proficiencies |
armor class | 13 |
initiative | +2 |
speed | 30ft |
max hp | 27 |
hit dice | 4 d8 +4 |
|
WEAPONS
— Longsword
— Rapier
— Crossbow, hand
— Simple Weapons
ARMOR
— Light.
TOOLS
— Disguise Kit
— Flute
— Pan Flute
— Shawm.
LANGUAGES
— Common
— Infernal. |
|
equipment |
— Dagger.
— Rapier.
— Leather armor.
— Flute.
— Shawm.
— Clothes, costume.
— Entertainer's Pack.
— Backpack
— Bedroll
— Costume (x2)
— Candle (x5)
— Rations (5 days)
— Waterskin
— Disguise Kit
— 15 gold.
|
|